This is the first part of my presentation about 'Towers in Science Fiction as symbols for technological progress and their roots in art and architecture'
Part 2 of the article about towers and skyscrapers in Science Fiction media with examples from The Expanse, Altered Carbon and Star Wars.
Part 3 of the article about religious buildings in video games: Dragon Age! And as it is the last part, also with the conclusion and bibliography.
Part 2 about religious architectures in fantasy video games: World of Warcraft and the Cathedral of Light in Stormwind!
Thoughts on architecture and worldbuilding in Fantasy video games using the example of church buildings. How are sacral architectures used in games? What ways of reception are there? Part 1 with introduction and Zelda!