Part 3 of the article about religious buildings in video games: Dragon Age! And as it is the last part, also with the conclusion and bibliography.
Part 2 about religious architectures in fantasy video games: World of Warcraft and the Cathedral of Light in Stormwind!
Thoughts on architecture and worldbuilding in Fantasy video games using the example of church buildings. How are sacral architectures used in games? What ways of reception are there? Part 1 with introduction and Zelda!